We are still working on updates to BG2. Here is a quick shot of the tavern from the map “New London”. This map will be a “town” map in the spirit of the long-popular Towguard. Many players mentioned that Townguard is their favorite map, and New London has a similar style of gameplay.
Happy Fourth of July from the Battle Grounds 2 Team.
Work on the next version of the game continues, but we thought we’d wish everyone a good Independence Day.
Everyone loves new maps, and the next update of Battle Grounds II will feature a few goodies in that department.
For your browsing- some shots of the new map, CTF_Road, one of Awesome’s new creations. Road involves a mountainous, forest terrain and a mixture of objectives. The primary objective is to breach the opponent’s base, steal their flag, and return it to your area. The secondary objective is to capture and hold the middle ground. The result is a map with a combination of capture-the-flag and terrain holding. The side best able to combine those abilities will win this map.
We continue to enrich maps and settings in BGII. Tonight we bring you a glimpse of two new features- improved and more realistic trees, along with lifelike ice with reflections.
Here are two images from BG_Plateau in BG 2.3. We have replaced older evergreen trees with new, more realistic trees from Hawke. Team Member Awesome has also been working on upgrading Plateau to improve gameplay.
Here is another look at the new trees on Plateau:
And here we see a look at Awesome’s work on BG_Snowlake, including lifelike ice, complete with reflections. In this image you can actually see the trees reflecting on the ice surface. You can also see falling snow, another new effect in Snowlake.
This is just a sample of many of the improvements that will be in 2.3.
Merry Christmas: A little preview of map improvements in progress
Lots of new goodies to look forward to:
Graphical improvements form a major part of the next update to BG II. One area getting major upgrades is maps. Many maps have now-outdated textures without the sort of depth and dimension gamers have come to expect. The development team has made texture and graphical improvements in maps a priority.
For your consideration is a preview of BG_Snowlake. On the left you see the “before” picture, and on the right you see the “after” image. The after image involves falling snow, a “colder” and more atmospheric feel, and bump textures giving all surfaces a truly “three dimensional” feel.
Many of you may recall that for quite some time, the BG Development team has been looking to improve the game’s interface. One such improvement is the addition of weapons statistics in the interface. As before, you will be able to choose a skin or regimental colors. You will also continue to be able to choose your firearm as well. However, this time you will be shown the ratings and abilities of each gun you can select.
Ratings will appear in the lower left corner of the interface and will rate each gun’s accuracy, power, melee ability (range and power), and weapon speed (the speed rating is a combination of the weapon’s reload time and gun weight in slowing the movement of the player).
Players have been asking for such ratings for some time, and they are shaping up nicely in the improved interface for the next version.
As you may have noticed, we are finally editing our website. We’re presently working on giving our site a theme and style better reflecting Battle Grounds II and the historical period of the American Revolution. We also continue to labor away on the next update for the game and on perfecting our port over to the Source 2013 engine.
Hello and welcome to the new website for Battlegrounds 2. We have moved to the new domain bg2mod.com so please update your bookmarks. While the old bgmod.com site is still up it is stuck back in 2008, so this is the new home of Battlegrounds 2. The only place to keep up to date with the mod as it develops.
We know things are looking a bit plain at the moment but were working on getting a new design sorted out soon.
Thanks for your patience.
Valve updated something in Steam, causing Source 2007 mods to break. The symptom caused is a Steam ID Ticket error. This is a Valve-side error, not something unique to Battle Grounds 2.
A possible temp fix is here:
NOTE: The error does not seem to be client-side, but rather server side. Hopefully Valve will fix this error.
Feel free to voice your concern here:
Errors like these have the power to put mods out of commission. Let Valve know you would like to see this error fixed.